How To Change Sensitivity In Minecraft
Minecraft'due south user environment can be configured through the Options setting. A few additional options tin be changed only by editing the options.txt file manually.
Java Edition [ ]
Options [ ]
Selecting Options brings up the chief options page:
Setting | Description | Default | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FOV | A value that controls how much of the game globe is visible on the screen. Also known as Field of View. In Minecraft, the FOV value represents how many degrees of vertical vision the role player gets without modifying effects such as sprinting, flying or status effects. Note that other games' FOV setting might correspond unlike angles, pregnant that using the same FOV value across different games can yield different results. The table below shows how Minecraft'due south FOV setting affects horizontal field of view in different display aspect ratios.
| Normal (70) | |||||||||||||||||||||||||||||||||||||
Difficulty | Set up the difficulty level from the choice of Peaceful, Easy, Normal, and Hard. If the padlock is clicked and confirmed, the difficulty on that world cannot be changed without commands. (Note that the difficulty cannot be inverse if playing Hardcore Fashion. On a server, difficulty can be changed simply by commands or editing the server.properties file.) Simply visible when in a world. | Varies on difficulty set on current earth or server; defaults to Normal on Create New World screen. |
Online [ ]
This is just visible in the main bill of fare or when on a server.
Online Options | Description | Default |
---|---|---|
Realms Notifications | Toggles realms notifications. | ON |
Let Server Listings | Toggles whether the player name will show up in server listings. | ON |
Server Difficulty | Toggles the difficulty of the server. | Due north/A |
Pare Customization [ ]
Skin Customization Setting | Clarification | Default |
---|---|---|
Cape | Toggles the cape. If fix to off, the cape texture for wearing a pair of Elytra would as well be deactivated. | ON |
Jacket | Toggles the body second layer. | |
Left Sleeve | Toggles the left arm second layer. | |
Correct Sleeve | Toggles the right arm second layer. | |
Left Pants Leg | Toggles the left leg second layer. | |
Correct Pants Leg | Toggles the right leg second layer. | |
Chapeau | Toggles the caput 2d layer. | |
Main Hand | Switches the main mitt, between left and right. | Right |
Music & Sounds [ ]
Sound Setting | Clarification | Default |
---|---|---|
Master Volume | The volume of all sounds. | 100% |
Music | The volume of gameplay music, which is stopped by switching to OFF | |
Jukebox/Noteblocks | The book of music and sounds played from Jukeboxes and Annotation Blocks | |
Atmospheric condition | The volume of pelting and thunder | |
Blocks | The book of blocks (pistons, chests, doors, etc.) | |
Hostile Creatures | The volume of monsters (except slimes and magma cubes) | |
Friendly Creatures | The book of animals (except hoglins) and non-mob entities like minecarts, as well as slimes and magma cubes | |
Players | The volume of players (item plops, injure sounds, etc.) | |
Ambient/Environment | The volume of Ambience, sound of inbound/exiting water and fireworks | |
Phonation/Speech | The volume of speech in Minecraft (for map makers) | |
Device | Switch audio device. | Organization Default |
Show Subtitles | Toggles subtitles. | OFF |
Directional Sound | OFF defaults to stereo sound. ON uses HRTF (caput related transfer function) based directional audio to improve simulation of 3D sound, which requires HRTF-compatible hardware and is best experienced when using headphones. | OFF |
Video Settings [ ]
Video Setting | Description | Default | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fullscreen Resolution | Sets the resolution and framerate of the game when playing in fullscreen. | Current | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Biome Blend | Sets the altitude of color transitions between biomes. | 5x5 (Normal) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Graphics |
| Fancy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Render Distance | The render altitude controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can exist rendered, resulting in higher frames per 2d (FPS). The most afar terrain is faded into the sky color as if by fog, to avert a sharp edge to the visible world; then this pick is also known as "fog". The maximum value is 32 for 64-bit Coffee installs with at least one gigabyte of memory, and 16 in all other cases. Annotation: diameter = radius × two + 1
| 12 chunks (64‑bit Java) 8 chunks (32‑scrap Coffee) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chunk Builder | Determines which chunk sections are updated synchronously during a single frame.
| Threaded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Simulation Distance | Simulation distance is similar to return distance, just affects the number of chunks in which entities are updated, and blocks and fluids are ticked. Simulation distance is more taxing on performance than the equivalent level of render distance. The available values are the aforementioned as render distance, except the minimum value is v chunks. | 12 chunks (64‑bit Java) 8 chunks (32‑flake Java) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Smooth Lighting | Lighting is smoothed beyond the blocks (ambient apoplexy) or each block has a distinctive light level. This setting does not alter the gameplay in whatsoever way, but it has a slight effect on operation. | Maximum | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Framerate | Limits the FPS. Limiting the framerate to a multiple of the histrion monitor'due south refresh rate can salvage processing power. | 120 fps | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
VSync | Limits the histrion'southward frames per 2nd to the screen'south refresh rate, which is usually lx Hz, 75 Hz, or 120 to 240 Hz on some gaming-targeted screens. Enabling VSync fixes trigger-happy, but increases input latency and causes stuttering if one'due south reckoner cannot draw enough frames per second. | ON | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
View Bobbing | Toggles the "bobbing" movement of the photographic camera equally the player is walking. Disabling information technology may increase functioning. | ON | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GUI Calibration | Controls the GUI (Graphical User Interface) scale. This as well controls the HUD (Heads Upwardly Display) size. Annotation that the options available to the thespian depends on the game resolution. The number of bachelor GUI scales for a specific resolution can exist calculated using this formula: max(1, min(floor(width / 320), floor(superlative / 240))) . A GUI scale of 1 is properly scaled using a resolution of 320x240, but smaller resolutions might cause elements to run offscreen. A GUI scale of n is only available at a resolution equal to or higher than (320 * n)x(240 * northward), so a GUI scale of 2 is only available at resolution 640x480 or higher, a GUI scale of three is only available at resolution 960x720 or higher, and then on. There is no technical limit to how many GUI scales tin can be available. Motorcar sets the GUI scale to the highest value bachelor for the current resolution. | Auto | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Attack Indicator |
| Crosshair | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Effulgence | Dims down or lights upwardly the game'southward surfaces, even if fully dark. It has no outcome on gameplay, information technology is a visual effect. Works in whatever dimension and affects the Dark Vision status effect. | 50[notation ane] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Clouds |
| Fancy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fullscreen | Puts Minecraft into Fullscreen way, keeping information technology off keeps information technology in a window. Can also be changed with F11. | OFF | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Particles |
| All | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mipmap Levels | The college the level, the more than the textures wait "smooth". See File:Mipmap comparison.png for a comparing of the four mipmap levels and without mipmap. | iv | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Entity Shadows | Determines whether entities brandish simple shadows. | ON | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distortion Furnishings | Changes the distortion effects (east.g. Nausea and nether portal distortion). | 100% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Entity Distance | Adjusts the altitude that entities can be seen as a per centum of 160 blocks.
| 100% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FOV Effects | Changes the FOV effects of anything affecting them. | 100% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Autosave Indicator | Toggles the autosave indicator. | ON |
Controls [ ]
From the main Options page, i can click down to Controls for these additional settings:
Control Setting | Description | Default |
---|---|---|
Sneak | Enables players to stay sneaked. | Concord |
Sprint | Enables players to stay sprinting. | Concur |
Machine-Spring | Enables automatically jumping when the player walks nearly a cake with a cake of air higher up. | ON |
Key Binds | Configuring keyboard controls | N/A |
Mouse Settings [ ]
Mouse Setting | Description | Default |
---|---|---|
Sensitivity | Changes the sensitivity of the mouse when looking in-game. | 100% |
Invert Mouse | Inverts vertical axis of the mouse when looking in-game. | OFF |
Whorl Sensitivity | Changes the sensitivity of the curlicue cycle in-game. Values to a higher place 1 do not affect selecting items in the Hotbar. | 1.00 |
Discrete Scrolling | Tells the game to ignore scroll magnitude values given by the operating system and instead to act as if the operating organization supplied −1 or +ane. | OFF |
Touchscreen Mode | Toggles touchscreen way, intended for touchscreen devices. | OFF |
Raw Input | Takes the mouse input directly, instead of from the mouse cursor. This means that mouse motion is not affected by cursor acceleration or scaling, such as Windows' built in "Enhace arrow precision" and "Pointer speed". | ON |
Language [ ]
Allows players to change the language that is viewed past their client.
Linguistic communication Setting | Description | Default |
---|---|---|
Forcefulness Unicode Font |
| OFF |
Conversation Settings [ ]
Chat Setting | Clarification | Default |
---|---|---|
Chat |
| Shown |
Colors |
| ON |
Spider web Links |
| |
Prompt on Links |
| |
Chat Text Opacity | The opacity of the conversation text. | 100% |
Text Background Opacity | The opacity of the text background. | 50% |
Chat Text Size | How large the conversation is shown. | 100% |
Line Spacing | The spacing between texts. | 0% |
Chat Filibuster | Delays conversation messages. | None |
Width | The max width that the chat may appear. | 320px |
Focused Height | The max peak that the chat is allowed to appear when in focus (chat input and history open). | 180px |
Unfocused Meridian | The max elevation that the conversation is immune to appear commonly (chat input and history closed). | 90px |
Narrator |
| OFF |
Control Suggestions | Toggles if command suggestions show up or not, if off the player has to press tab to bring them upwardly. | ON |
Hibernate Matched Names | Toggles if the game will attempt to apply conversation hiding past matching the text in messages. | |
Reduced Debug Info | Toggles reduced information on the debug screen. | OFF |
Conversation Preview | Toggles whether a server will run across a player'due south message as it is being typed. | ON |
Simply Bear witness Signed Conversation | Toggles whether the chat volition display cryptographically signed messages. This may result in alterations by the server, such as chat styling, not existence displayed properly. | OFF |
Resource Packs [ ]
Allows the histrion to change their resources pack settings.
Accessibility Settings [ ]
Accessibility Setting | Description | Default |
---|---|---|
Narrator | Toggles whether the narrator narrates all text, text in chat only, or text in menus but. | OFF |
Prove Subtitles | Toggles whether subtitles are shown. | OFF |
Text Background Opacity | The opacity of the background backside text. | l% |
Text Background | Toggles whether the groundwork behind text is restricted to chat or used everywhere. | Conversation |
Chat Text Opacity | The opacity of the chat. | 100% |
Line Spacing | Changes the amount of spacing betwixt text. | 0% |
Conversation Delay | Delays conversation messages. | None |
Machine-Jump | Enables automatically jumping when the player passes almost a one block loftier wall. | ON |
Sneak | Enables players to stay sneaked. | Concord |
Sprint | Enables players to stay sprinting. | Agree |
Distortion Furnishings | Changes the baloney furnishings (e.g. Nausea and nether portal distortion). | 100% |
FOV Effects | Changes the FOV effects of annihilation affecting them. | 100% |
Monochrome Logo | Changes the Mojang Studios loading screen color from scarlet to black. | OFF |
Hide Lightning Flashes | Prevents the screen from flashing when lightning strikes. The lightning bolts themselves are nevertheless visible. | OFF |
Darkness Pulsing | Changes how nighttime the Darkness upshot gets when a warden or sculk shrieker gives it to the role player. Fog distance remains unaffected. | 100% |
Server Options [ ]
Server Setting | Description | Default |
---|---|---|
Server Resource Packs | Allows Minecraft to download resource packs from the server. | Prompt |
Bedrock Edition [ ]
Accessibility [ ]
Selection | Clarification | Default |
---|---|---|
Text To Oral communication with Device Settings[note 2] | Toggle the organization speech communication settings. | ON |
Text To Speech communication For UI[note 2] | Toggle to read and speak background menus. | OFF |
Text To Spoken language For Chat[note ii] | Toggle to speak the chat messages and commands. | |
Enable Open Chat Bulletin | Toggle to open chat message notification. | ON |
Text Background Opacity | Alter text tooltip background. | 0% |
Camera Shake | Toggle how the camera shakes visually. | ON |
VR / "PlayStation VR" Settings [ ]
These settings are bachelor only on Oculus Rift, Windows Mixed Reality, and PlayStation 4 and five while using the PlayStation VR device.
Selection | Description |
---|---|
Eye Cursor | Toggles to prepare the cursor to the eye |
Photographic camera Movement | Snap Allows to turn the camera by periodic steps. |
Snap Angle | Toggles the size of each camera motion. |
Variable Snap Angle | Toggles the size of each camera movement should change based on how far the thespian pushes Right Stick. |
Snap Sound | Toggles sound to play each time the camera management is changed. |
Movement | Linear When turned on, the player's velocity is constant with all acceleration/deceleration disabled. Classic The player accelerates/decelerates commonly in VR mode. |
Leap | Linear All acceleration/deceleration is removed from the jump. The leap height is besides reduced so that it is the same height as a block instead of slightly higher. Classic The thespian jumps normally in VR mode. |
Immersive Style Automobile-Jump | Toggles the motorcar-jump feature, while on Immersive Mode. |
Head Steering | Follow Gaze The player's direction of motion follows the player Follow Thespian Angle The direction of motion is independent of the histrion viewpoint. |
Mucilaginous Mining | Lock-On Mining is locked to a specific cake when the player starts mining. Disabled The cursor moves freely in the environs as the player shifts the gaze while mining. |
HUD Position | Migrate The HUD is allowed to "float" for comfort. Stock-still The HUD is fixed on the screen. |
HUD Distance | Controls how far from the center of the actor'southward vision the HUD displays. |
Hand Controller Controls Item |
Controls [ ]
Keyboard & Mouse [ ]
Option | Description | Default |
---|---|---|
Sensitivity | Changes the sensitivity of the photographic camera when turning. | 60 |
Spyglass Damping | Changes the sensitivity of the camera when turning while using spyglass. | l |
VR UI Sensitivity[note three] | Changes the sensitivity of the mouse inside the UI in VR mode. | ane.00 |
Invert Y-Centrality | Toggles inversion of photographic camera when looking upwards/down. | OFF |
Auto Jump | Toggles the automobile-jump characteristic. | OFF |
Total Keyboard Gameplay | Toggles full keyboard gameplay feature. | OFF |
Keyboard Layout | Chooses the keyboard layout to use. |
Controller/Wireless Controller [ ]
Option | Description | Default |
---|---|---|
Sensitivity | Changes the sensitivity of the photographic camera when turning. | sixty |
Spyglass Damping | Changes the sensitivity of the camera when turning while using spyglass. | fifty |
VR Sensitivity[notation 3] | Changes the sensitivity of the photographic camera when turning in VR. | 50 |
Capsize Y-Axis | Toggles inversion of camera when looking up/downwards. | OFF |
Auto Leap | Toggles the automobile-jump feature. | |
Hibernate Controller Hints | Toggles to hide the controller hints. | |
Hide Controller Cursor | Toggles the controller cursor characteristic. | |
A/B Push Swap | Chooses whether to swap the position of / push button (/ Buttons on PlayStation). | |
10/Y Push button Swap | Chooses whether to bandy the position of / button (/ Push button Swap on PlayStation). | |
Controller Cursor Sensitivity | Changes the sensitivity of the controller cursor when turning. | 100% |
VR Auto Leap[annotation 3] | Toggles the auto-leap characteristic while in VR way. | OFF |
Controller Layout | Chooses the controller layout to utilize. |
Touch [ ]
Option | Clarification | Default |
---|---|---|
Sensitivity | Changes the sensitivity of the camera when turning. | lx |
Spyglass Damping | Changes the sensitivity of the camera when turning while using spyglass. | fifty |
Capsize Y-Axis | Toggles inversion of camera when looking up/down. | OFF |
Auto Jump | Toggles the auto-leap feature. | ON on mobile, OFF on other platforms |
Destroy block (vibrate) | Toggles vibration when destroying blocks. | ON |
Split controls | Chooses whether to use the touchscreen to interact throughout the screen or use a crosshair. | OFF |
Lefty | Toggles the D-pad being on the left/right side of the screen. | |
Swap Spring and Sneak | Chooses whether to swap the position of spring and sneak buttons. | |
Touch on only affects hotbar | Chooses whether to employ the touch on for hotbar merely. | |
Button Size | Changes the size of the buttons. | 50 |
General [ ]
Profile [ ]
Selection | Description | Default |
---|---|---|
Change Gamertag | Changes the player'south gamertag. Visible when actor is signed in. | |
Manage Account | Manages the player'southward business relationship. Visible when player is signed in. | |
Manage who can send your Invites | Manages the actor's invites. Visible when player is signed in. | |
Sign Out of your Microsoft Business relationship | Sign out of the player's business relationship. Visible when actor is signed in. | |
Username | Changes the player's public username. | |
Machine Update Unlocked Packs | Toggle to automobile update the new unlocked packs. | ON on other platforms, ON with Wi-Fi Only on mobile devices |
Use Cellular Data | Toggle to use cellular data. | OFF |
Require Encrypted Websockets | ||
But Permit Trusted Skins | Toggle to replace custom skins of other actor to default skins. | ON |
File Storage Location | Select the world storage location. | Varies on platforms between External/Application |
Clear Account in Data | ||
Credits | Opens the credits screen. | |
Attribution | Opens to the attribution site. | |
Licensed Content | Opens to the licensed content site. | |
Font License | Shows the Noto Sans font license. |
Video [ ]
Option | Description | Default |
---|---|---|
Brightness | Adjusts the brightness of the game. | 50 |
VR Brightness[note iii] | ||
Photographic camera Perspective | Toggles offset/tertiary person view. | First Person |
Fullscreen | Toggles the resolution of the game when playing in fullscreen. | OFF |
Hide Hand | Toggles to hide the player hand. | OFF |
Hide Paper Doll | Toggles the side-view of the role player displayed in the top-left corner of the screen. | OFF |
Hide HUD | Toggles to hide the HUD. | OFF |
Screen Animations | Toggles the animations when switching UI or menus. | ON |
HUD Opacity | Toggles the opacity of the HUD. | 100% |
Splitscreen HUD Opacity[notation 4] | Toggles the opacity of the HUD, while in split screen. | 100% |
Modify Screen Prophylactic Surface area | Adjusts the position of the game screen. | |
FOV | Changes the field of view. | 60.00 |
Split Screen[note 4] | Toggles between the horizontal and vertical orientation of the splitscreen. | Horizontal Split Screen |
Prove Autosave Icon | Toggles the autosave icon. | OFF |
Outline Selection | Toggles the outline selection of the block. | ON on other platforms, OFF on mobile devices |
In-game Player Names | Toggles the actor proper noun text. | ON |
Splitscreen In-game Player Names[note iv] | Toggles the player name text, while in split screen. | ON |
View Bobbing | Chooses whether to show the bobbing when walking. | ON |
Photographic camera Milkshake | Toggle how the camera shakes visually. | ON |
Fancy Leaves | Toggles transparent leaves. | ON |
Fancy Bubbles | Toggles the water bubbles graphics. | ON |
Render Clouds | Toggles the clouds graphics. | ON |
Beautiful Skies | Toggles the sun, moon, clouds, stars and sky colour. | ON |
Shine Lighting | Toggles smooth lighting. | ON |
Fancy Graphics | Toggles fancy graphics. Annotation that clouds on fast graphics remain volumetric but become opaque. | ON |
FOV Can Be Altered By Gameplay | Toggles whether gameplay affects FOV changes. | ON |
UI Profile | Changes the game UI fashion betwixt classic (desktop UI) and Pocket UI. | Varies on different platforms, defaults to Pocket on mobile devices such every bit Android and iOS, and defaults to Classic on other platforms. |
GUI Scale Modifier | Controls the GUI (Graphical User Interface) scale. This also controls the HUD (Heads Up Display) size. | 0 |
Upscaling[note 5] | Boosts frame rates on GeForce RTX graphics cards with NVIDIA DLSS two.0. | OFF |
Ray Tracing[note five] | Toggles the ray tracing on or off. | OFF |
Return Altitude | Changes the return altitude of the terrain, and also affects the render distance of foliage such as transparent leaves, crops and animated textures. Available in ii-10 sections on the slider, ranging from 4-96 chunks maximum (depending on the device). Controls the chunk return distance of ray tracing if "Ray Tracing" option is on. | Varies between different devices/platforms. |
Ray Tracing Render Distance[note 5] | ||
VR Render Distance[note 3] | ||
Anti-Aliasing | Toggles the amount of anti aliasing, which smooths the prototype and removes jagged edges.
| 4 |
VR Anti-Aliasing[note 3] | ||
Enable Mirror Texture[note iii] | ||
Hand Controller Arrow Visible[notation 3] | ||
Hand Controller Hands Visible[note 3] |
Audio [ ]
Option | Description | Default |
---|---|---|
Master Book / Main | Choose the book level of all sounds. | 100% |
Music | Choose the volume level of the gameplay music. | |
Audio | Choose the volume level of gameplay sounds. | |
Ambient/Environment | Cull the volume level of Ambience, sound of entering/exiting h2o and fireworks. | |
Blocks | Choose the volume level of blocks (anvils, chests, doors, etc.). | |
Hostile Creatures | Cull the volume level of hostile and neutral mobs. | |
Friendly Creatures | Cull the volume level of passive mobs. | |
Players | Choose the volume level of players (item plops, hurt sounds, etc.). | |
Jukebox/Note Blocks | Choose the book level of music and sounds played from Jukeboxes and Notation Blocks. | |
Weather | Choose the volume level of rain and thunder. | |
Text To Speech | Choose the volume level of text to spoken communication. |
Global Resources [ ]
Allows the role player to change their resource & beliefs pack settings.
Storage [ ]
Allows the player to delete or change the worlds, resource and behavior packs, cached data, and world template.
Language [ ]
Cull the langauges in-game to utilise.
Video [ ]
- Annotation: This video dates from release Coffee Edition 1.5, and so does not show all options currently available.
History [ ]
This section is missing information nigh when was "Super Fancy" graphics first mentioned?.
Please expand the department to include this information. Further details may be on the talk folio.
Coffee Edition Classic | |||||
---|---|---|---|---|---|
0.0.12a | New fog distance option. | ||||
Pressing F cycles between four levels of render distance. | |||||
0.0.23a | Added the options page. | ||||
New custom keymappings. | |||||
Java Edition Beta | |||||
1.3 | Smooth lighting was added. | ||||
1.five | Added GUI size and Advanced OpenGL settings. | ||||
1.6.6 | Added a Performance section in Video Settings. | ||||
one.viii | Pre-release | The Brightness setting was added, teased earlier that July.[1] Options for remapping block place/use and cake destroy/attack were added. | |||
Java Edition | |||||
? | The side of grass blocks is now always tinted regardless of graphics settings. | ||||
1.0.0 | Beta 1.nine Prerelease 5 | The Clouds setting was added (nevertheless, texture packs were able to remove them earlier this option was introduced). | |||
1.three.one | 12w21a | The options menu was improved with a new "Conversation Settings" menu. | |||
1.iv.2 | 12w34a | Added new Full-screen toggle to the Video settings. | |||
Added new use Vsync toggle in the Video settings. | |||||
1.4.half-dozen | pre | Added an option to toggle touchscreen mode. | |||
one.5 | 13w09b | Moved Texture Packs setting from the primary menu to the options menu. | |||
i.7.2 | 13w36a | The options menu was revamped, including a brand new layout, new key binds and a "Super Secret Settings" button in the card. | |||
13w36b | The "Super Secret Settings" button now plays a random audio when clicked. | ||||
13w38a | The "Super Secret Settings" push at present creates a shader upshot on the game's display, in the post-obit gild: FXAA, Art, Bumpy, Blobs_2, Pencil, Color_Convolve, Deconverge, Flip, Invert, NTSC, Outline, Phosphor, Scan_Pincushion, Sobel, Bits, Desaturate, Green, Mistiness, Wobble, Blobs, Antialias, Default. | ||||
Replaced the render distance "bike" push button with a slider ranging from 2 to xvi chunks. | |||||
Added a max framerate slider option. | |||||
Added mipmapping and anisotropic filtering. | |||||
ane.7.4 | 13w47a | Added "Twitch Broadcast Settings" and "Twitch Chat Settings" buttons. | |||
1.seven.6 | pre1 | Server Resource Packs choice is now per-server, and has iii settings: Prompt, Enabled, and Disabled. | |||
The minimum FOV setting is now 30 rather than 70. | |||||
one.8 | 14w05a | Dropped items on Fast graphics now face the player on all three axes, rather than just xz. | |||
? | Added the Alternate Blocks setting. | ||||
14w25a | Due to the introduction of proper particular models, dropped items at present e'er return in 3D, rather so just while on fancy graphics. | ||||
Removed anisotropic filtering | |||||
14w30a | The render distance slider now goes to 32 on machines running 64-bit Java with at least one gigabyte of available memory. | ||||
1.viii.one | pre4 | The option to enable entity shadows is now controlled separately from the standard fast and fancy graphics. | |||
The deject's "fast" and "fancy" shape are controlled by the same pick that enables clouds, rather than by the standard fast and fancy graphics. | |||||
i.9 | 15w31a | Removed "Super Hugger-mugger Settings" and "Broadcast Settings". | |||
Removed Alternate Blocks from video settings. | |||||
Added "Main Mitt" to the skin settings. | |||||
Renamed "Multiplayer Settings" to "Chat Settings". | |||||
15w34a | Added "Assail Indicator" to the video settings. | ||||
16w02a | Added "Vox/Speech communication" to the music & sound settings. | ||||
one.13 | 17w43a | Removed "3D Anaglyph" option. | |||
Added an choice to change the full-screen resolution. | |||||
17w47a | Options when editing a earth to make a fill-in and open the backups binder. | ||||
An option in chat settings to toggle automatic command suggestions (defaults on, otherwise striking tab to bring them upward). | |||||
18w21a | Disabled the "Allow Snooper" button in Snooper Settings, defaulting to existence off. Was washed to comply with the General Data Protection Regulation (GDPR).[2] | ||||
Along with Snooper Settings getting disabled, the list of data shown is shortened drastically. | |||||
pre6 | Removed "forcefulness unicode font" choice. | ||||
pre8 | Re-added "force unicode font" selection. | ||||
pre10 | Selection Fullscreen resolution capitalization changed to Fullscreen Resolution . | ||||
ane.14 | 18w44a | Removed "Use VBOs" from video settings. VBOs are now always used. | |||
19w11a | Removed "Snooper Settings" afterwards non existence able to enable it since 18w21a. Configurable merely in options.txt. | ||||
Added "Accessibility Settings". | |||||
The Tab ↹ cardinal at present cycles through the options. | |||||
19w11b | Added "Auto-Spring" to accessibility settings. | ||||
1.15 | 19w41a | Added "Dart" and "Sneak" toggles to accessibility settings. | |||
1.16 | 20w21a | Added functionality to import/export world settings. | |||
Pre-release one | Added new "Fabulous!" graphics option. | ||||
Pre-release iii | Changed tooltip description for the "Fabulous!" graphics choice from to Fabulous! graphics uses screen shaders for drawing weather condition, clouds and particles behind translucent blocks and water. | ||||
Changed tooltip description for the "Fancy" graphics option from: to Fancy graphics balances operation and quality for the majority of machines. | |||||
Removed quotations from "Fast" and changed "tree-leaves" to "leaves" from the tooltip description for the "Fast" graphics option. | |||||
ane.16.two | Pre-release 1 | Added "Distortion Furnishings" and "FOV effects" sliders to video and accessibility settings. | |||
"Chat Filibuster" is now also available in conversation settings. | |||||
i.16.iv | Release Candidate 1 | Added new "Hide Matched Names" to chat settings. | |||
1.17 | 21w13a | Added "Monochrome Logo" to accessibility settings. | |||
1.xviii | 21w37a | Added "Priority updates" to video settings. | |||
Added "Hibernate Lightning Flashes" to accessibility settings. | |||||
Added "Sneak" and "Sprint" to controls. | |||||
Moved keyboard controls into "Central Binds", which remain under controls. | |||||
Added "Device" to music & sounds settings. | |||||
21w38a | Added "Simulation Distance" to video settings. This setting affects the entity update altitude which was previously adamant by "Return Distance". | ||||
21w39a | The default brightness has been changed from "Moody" to fifty. | ||||
21w42a | Added "Autosave Indicator" to video settings. | ||||
21w43a | Renamed "Priority updates" to "Clamper Builder". | ||||
21w44a | Block and fluid ticking altitude moved from "Render Distance" to "Simulation Distance". The minimum simulation altitude is raised from 2 to 5 chunks. | ||||
Added Online Options as a separate screen, with the "Realms Notifications" selection being moved to this screen. | |||||
Added "Let Server Listings" and "Server Difficulty" to online options. | |||||
1.19 | Deep Nighttime Experimental Snapshot 1 | Added "Darkness Effect" to accessibility settings. | |||
22w11a | Added "Directional Audio" to music & sounds settings. | ||||
"Darkness Effect" setting is not added all the same in this not-experimental snapshot. | |||||
22w12a | Re-added "Darkness Issue" to accessibility settings. | ||||
22w19a | Added "Conversation Preview" and "Merely Show Signed Conversation" to chat settings. | ||||
Pocket Edition Blastoff | |||||
v0.2.1 | Added divide controls option. | ||||
v0.iv.0 | Added option for peaceful mode. | ||||
v0.7.0 | Redesigned options bill of fare. There are now four sections in the carte, game, controls, graphics, and sound. | ||||
v0.8.0 | build 2 | Removed selection for smoothen lighting. It is at present always on. | |||
Added far (256 blocks) and farthest (400 blocks) render distances. | |||||
By default, fancy graphics is now on. | |||||
v0.9.3 | View distance on Android is no longer limited to iii sliders. | ||||
v0.10.0 | build 1 | Added the brightness slider. It is located in the graphics menu. | |||
v0.11.0 | build 1 | Worlds can now be renamed. | |||
Gamemode tin can be changed in the world edit carte. | |||||
On creative mode worlds, the daylight bike can exist locked to day. | |||||
v0.12.i | build 1 | Added selection to swap jump and sneak. | |||
v0.13.0 | build one | Multiplayer tin now be disabled in the options menu. | |||
v0.13.ane | Removed sound section in the options bill of fare. The volume slider is at present in the Game section. | ||||
On the title screen, the options icon is no longer a wrench. | |||||
Made the options icon slightly bigger. | |||||
v0.fourteen.ii | Added "Fancy Leaves", "Anti-Aliasing", and "Particle Render Distance" choice to the video settings on Windows 10. | ||||
v0.15.i | build one | Added "Use Cellular Data" toggle. | |||
v0.16.0 | build one | Redesigned options screen. | |||
Added "Sound Settings", "Keyboard and Mouse Settings", "Controller Settings", and "Profile" settings. | |||||
Added "Photographic camera Perspective" option to the video settings. | |||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added "UI Profile" option to change betwixt classic and pocket UI. | |||
Added "Text To Speech for Chat" option. | |||||
alpha 1.0.0.0 | Added "Change Screen Rubber Area" option to the video settings. | ||||
1.1.0 | alpha 1.1.0.0 | Classic UI now repositions the health, hunger, oxygen, and armor confined to higher up the hotbar instead of the elevation of the screen, making it like Coffee Edition and Legacy Console Edition. | |||
Added "Smooth Lighting" to the video settings. | |||||
Added "Crave Encrypted Websockets" to the profile settings. | |||||
Bedrock Edition | |||||
1.two.0 | beta i.two.0.2 | Added "Hide HUD", "Hide Hand", "Outline Selection", "In-game Histrion Names", "HUD Opacity", "Hibernate Newspaper Doll", "Show Autosave Icon", and "Return Clouds" to the video settings. | |||
ane.2.1 | Added "FOV Can Be Contradistinct By Gameplay" pick to the video settings | ||||
1.two.iii | beta 1.two.3.iii | Added "Licensed Content" button to the profile settings. | |||
1.ii.5 | beta 1.2.five.12 | Removed "Limit World Size" option. | |||
1.2.10 | beta i.ii.10.1 | Added "Controller Cursor Sensitivity" option to the controller controls settings. | |||
one.2.xiii | beta 1.2.thirteen.v | Added "Screen Animation" option to the video settings. | |||
Added "Bear upon only affects hotbar" option to the bear upon controls settings. | |||||
one.4.0 | beta 1.two.xiii.11 | Added "A/B Push button Swap" and "X/Y Button Swap" option to the controller controls settings. | |||
beta 1.ii.14.two | Added "Full Keyboard Gameplay" toggle to the Keyboard & Mouse settings. | ||||
1.5.0 | beta 1.v.0.vii | Added "Fancy Bubbles" to the video settings. | |||
1.11.0 | beta 1.11.0.iv | Added "Accessibility Settings". | |||
Added "Enable UI Screen Reader" to the accessibility settings. | |||||
1.xiii.0 | beta 1.13.0.two | Added "Enable Open Chat Bulletin" to the accessibility settings. | |||
beta i.thirteen.0.ix | Added "Credits" button to the profile settings. | ||||
beta ane.13.0.15 | Added "Enable Text To Speech with Device Settings" to the accessibility settings. | ||||
i.xiv.sixty | Added "Only Allow Trusted Skins" option to the profile settings. | ||||
RTX Beta | beta ane.fifteen.0.8 | Added advanced video settings along with "Upscaling" and "DirectX Ray Tracing". | |||
Moved "View Bobbing", "Fancy Leaves", "Fancy Bubbles", "Return Clouds", "Beautiful Skies", "Smooth Lighting", "Fancy Bubbles", "Fancy Graphics", "Return Altitude", "Particle Render Distance", and "Anti-Aliasing" options to advanced video settings. | |||||
1.xvi.0 | beta one.sixteen.0.63 | Added "Text Background Opacity" to the accessibility settings. | |||
ane.16.100 | beta ane.16.100.l | Added "Font License" button to the profile settings. | |||
beta 1.16.100.54 | Removed "Particle Render Altitude" option to the video settings. | ||||
beta 1.sixteen.100.57 | Added "Camera Shake" to the accessibility and video settings. | ||||
1.16.200 | beta ane.sixteen.200.53 | Added "Audio", "Ambient/Environment", "Blocks", "Hostile Creatures", "Friendly Creatures", "Players", "Jukeboxes/Annotation Blocks", and "Conditions" to the audio settings. | |||
Added "Upscaling" and "Ray Tracing" to the video settings, ported from the RTX Beta. | |||||
Renamed "Main Volume" to "Main" in the Sound settings. | |||||
i.16.210 | beta 1.16.210.54 | Added text-to-speech setting to the Audio settings. | |||
beta 1.16.210.58 | Broadcasting options are at present completely removed from the game again, since Mixer streaming services are no longer bachelor. | ||||
one.17.0 | beta ane.17.0.50 | Added "Spyglass Damping" scale choice ranging from 0 to 100. | |||
beta one.17.0.54 | Added Creator settings which currently has content log settings. | ||||
1.17.thirty | beta one.17.xxx.twenty | Added "Clear Hotbar" option to the controller settings. |
Gallery [ ]
Java Edition [ ]
-
The default main options menu.
-
The default skin customization options menu.
-
The default video options menu (as of i.xvi.5). Note: The default brightness setting has been changed from "Moody" to 50 in 21w39a.
-
The default linguistic communication options carte du jour.
-
The default conversation options menu.
-
The default mouse options menu.
-
The default accessibility options menu.
-
A comparison betwixt the five mipmap levels. Enlarge to view animation.
-
A comparing between no biome blending and 5×five biome blending.
-
Setting upwardly a difficulty.
Bedrock Edition [ ]
-
The options screen in the Android version before v0.7.0 Alpha.
-
The options screen in the iOS version before v0.7.0 Alpha.
-
Options screen earlier v0.12.i (Omitted the sound button and added the Skin button).
-
The electric current options screen.
See also [ ]
- Heads-up brandish
- Tertiary person view
- Debug screen
- Host privileges
- Options.txt
Notes [ ]
- ↑ Displays as "Default" in-game.
- ↑ a b c These settings are merely bachelor with text-to-speech support
- ↑ a b c d e f grand h i These settings are merely available with Virtual Reality (VR) support (Oculus Rift, Windows Mixed Reality, and PlayStation VR)
- ↑ a b c These settings are just available with split up screen support (Xbox One/Series X|S, Nintendo Switch, & Playstation 4/5)
- ↑ a b c These settings are only available with ray-tracing back up (Windows 10 with specific requirements).
References [ ]
- ↑ "1.8 has a brightness slider. Real miners play on the darkest setting, though." – @notch (Markus Persson) on Twitter, July 5, 2011
- ↑ https://bugs.mojang.com/scan/MC-130179?focusedCommentId=455305&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-455305
How To Change Sensitivity In Minecraft,
Source: https://minecraft.fandom.com/wiki/Options
Posted by: snowdensaidence.blogspot.com
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