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How To Make A Splash Potion Of Weakness In Minecraft

This commodity is about the throwable potions. For the drinkable potions, see Potion. For the throwable potions that leave a lingering area of upshot, see Lingering Potion.

Splash potions are a variant of potions that tin can be thrown.

Obtaining [ ]

Brewing [ ]

Ingredients Brewing recipe
Gunpowder +
Whatsoever Potion




Splash Potion of Regeneration Splash Potion of Swiftness Splash Potion of Fire Resistance Splash Potion of Poison Splash Potion of Healing Splash Potion of Night Vision Splash Potion of Weakness Splash Potion of Strength Splash Potion of Slowness Splash Potion of Leaping Splash Potion of Harming Splash Potion of Water Breathing Splash Potion of Invisibility Splash Potion of Slow Falling Splash Potion of Luck Splash Potion of Decay Splash Potion of the Turtle Master

Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck‌[ JE only ] and decay‌[ Exist merely ].

Natural generation [ ]

One splash potion of weakness can be found in a brewing stand inside an igloo basement.

Filling bottles [ ]

Using a glass canteen on a Cauldron that contains splash potion turns it into a bottle of that splash potion, this also removes ane3 of the cauldron's content.‌[ Boulder Edition only ]

Bartering [ ]

Piglins have a 1.74% chance of bartering a splash potion of Fire Resistance when given a gold ingot.

Usage [ ]

Brewing [ ]

Ingredients Brewing recipe
Dragon's Breath +
Any Splash Potion




Lingering Potion of Regeneration Lingering Potion of Swiftness Lingering Potion of Fire Resistance Lingering Potion of Poison Lingering Potion of Healing Lingering Potion of Night Vision Lingering Potion of Weakness Lingering Potion of Strength Lingering Potion of Slowness Lingering Potion of Leaping Lingering Potion of Harming Lingering Potion of Water Breathing Lingering Potion of Invisibility Lingering Potion of Slow Falling Lingering Potion of Luck Lingering Potion of Decay Lingering Potion of the Turtle Master

Lingering potions are brewed by calculation dragon's breath to a splash potion.

Using [ ]

Splash potions are thrown by using them. On impact they explode, applying condition effects to nearby entities. When thrown by the histrion, they have a range of 8 blocks if thrown at the best bending. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×four.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n i] at impact are affected.

In Bedrock Edition, splash potions' effects accept only three-fourths of the duration of the drinkable form. In Java Edition, splash and beverage forms have the same elapsing.

If the potion directly collides with an entity, the entity gets the full duration and potency of the event. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant furnishings (i.due east. Healing or Harming), the authorisation of the result reduces linearly from 100% on a direct hitting to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest 120 2nd), with no event being applied if the duration would be ane second or less.

Splash water bottles [ ]

Splash water bottles have no result on almost all entities, simply they extinguish burn in the block hit and the four blocks horizontally surrounding it.

A splash water bottle deals one ♥ damage to endermen, striders, snowfall golems, and blazes; however, endermen have a chance of teleporting away if hitting with one.

Splash water bottles can extinguish a burning entity.‌[ Bedrock Edition merely ]

Mud [ ]

Splash water bottles tin can exist used on dirt, coarse dirt, or rooted dirt to turn it into mud.

Filling cauldrons [ ]

In Bedrock Edition, using a splash potion on a cauldron adds 1 level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with h2o, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).

Uncraftable splash potion [ ]

In Coffee Edition, the uncraftable potion is a splash potion with no outcome that is unobtainable in regular gameplay. Information technology is also available in potion and lingering potion forms, as well as for tipped arrows.

Information technology can exist obtained in two distinct (though functionally identical) variants, using the following commands: /requite @south minecraft:splash_potion{Potion:"minecraft:empty"} or /give @s minecraft:splash_potion. It is as well obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Icon Name
Uncraftable Splash Potion

Custom effects [ ]

In Java Edition, splash potions tin can be obtained with any condition effect using /give and the tag CustomPotionEffects, which is an array of furnishings for the potion. See Item format#Potion Effects for more data, and status effect for a list of effects and IDs.

Sounds [ ]

Sound Subtitles Source Description Resource location Translation key Book Pitch Attenuation
distance
Canteen smashes ? ? entity.splash_potion.pause subtitles.entity.potion.splash ? 1.0 16
Canteen thrown ? ? entity.splash_potion.throw subtitles.entity.potion.throw ? (<i.0) xvi
Witch throws ? ? entity.witch.throw subtitles.entity.witch.throw ? ? 16
Dispensed item ? ? block.dispenser.launch subtitles.block.dispenser.manipulate ? ? 16

Data values [ ]

ID [ ]

Coffee Edition:

Proper name Identifier Form Translation key
Splash Potion splash_potion Item particular.minecraft.splash_potion
detail.minecraft.splash_potion.effect.empty
item.minecraft.splash_potion.issue.water
particular.minecraft.splash_potion.effect.mundane
item.minecraft.splash_potion.effect.thick
item.minecraft.splash_potion.effect.awkward
particular.minecraft.splash_potion.effect.night_vision
item.minecraft.splash_potion.effect.invisibility
particular.minecraft.splash_potion.effect.leaping
item.minecraft.splash_potion.issue.fire_resistance
detail.minecraft.splash_potion.outcome.swiftness
item.minecraft.splash_potion.outcome.slowness
item.minecraft.splash_potion.effect.water_breathing
item.minecraft.splash_potion.upshot.healing
item.minecraft.splash_potion.effect.harming
item.minecraft.splash_potion.upshot.poison
item.minecraft.splash_potion.effect.regeneration
item.minecraft.splash_potion.effect.strength
item.minecraft.splash_potion.upshot.weakness
detail.minecraft.splash_potion.issue.levitation
item.minecraft.splash_potion.effect.luck
item.minecraft.splash_potion.upshot.turtle_master
item.minecraft.splash_potion.event.slow_falling

Bedrock Edition:

Name Identifier Numeric ID Course Translation key
Splash Potion splash_potion 561 Item potion.emptyPotion.splash.name
potion.mundane.splash.name
potion.mundane.extended.splash.name
potion.thick.splash.proper name
potion.awkward.splash.name
potion.nightVision.splash.name
potion.invisibility.splash.proper noun
potion.jump.splash.proper noun
potion.fireResistance.splash.name
potion.moveSpeed.splash.proper noun
potion.moveSlowdown.splash.name
potion.heal.splash.name
potion.harm.splash.name
potion.poison.splash.name
potion.regeneration.splash.name
potion.damageBoost.splash.name
potion.weakness.splash.name
potion.wither.splash.proper name
potion.turtleMaster.splash.name
potion.slowFalling.splash.proper name

Item data [ ]

  •  tag: The item's tag tag.
    •  CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has.
      • 1 of these for each effect.
        •  Id: The numeric ID of the effect.
        •  Amplifier: The amplifier of the event, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
        •  Elapsing: The elapsing of the effect in ticks. Values 0 or lower are treated every bit 1. Optional, and defaults to one tick.
        •  Ambience: ane or 0 (truthful/false) - whether or not this is an consequence provided by a buoy and therefore should be less intrusive on the screen. Optional, and defaults to imitation.
        •  ShowParticles: ane or 0 (truthful/imitation) - whether or not this consequence produces particles. Optional, and defaults to true.
        •  ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
    •  Potion: The name of the default potion effect. This name differs from the condition effect name. For instance, the value for an "Instant Health Ii" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" proper noun.
    •  CustomPotionColor: The item uses this custom colour, and area-of-effect clouds, arrows, and splash and lingering potions employ it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color codes are equal to the hex code of the color converted to a decimal number, or can alternatively be calculated from the Red, Light-green and Blue components using this formula: Ruddy<<sixteen + Greenish<<8 + Blueish . For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.

Entity [ ]

ID [ ]

Java Edition:

Name Identifier Translation key
Splash Potion potion entity.minecraft.potion

Bedrock Edition:

Name Identifier Numeric ID Translation fundamental
Splash Potion splash_potion 86 entity.splash_potion.name

Entity information [ ]

Splash potions when thrown have entity information that ascertain various properties of the entity.

  • Entity information
    •  Item: The item that was thrown. The entity renders every bit a lingering potion if the id is lingering_potion, otherwise it renders as a splash potion.

Achievements [ ]

Icon Achievement In-game clarification Bodily requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Stayin' Frosty Swim in lava while having the Burn down Resistance effect. 20G Statuary
Zombie Md Cure a zombie villager. Throw a splash potion of weakness at a zombie villager and give it a gilt apple (by facing the zombie and pressing the apply cardinal with a gilded apple in your paw) 40G Gilt
Taste of Your Own Medicine Poison a witch with a splash potion. Throw a splash potion of poison at a witch (by facing the witch and pressing the use central). 20G Silver
Gratuitous Diver Stay underwater for 2 minutes Beverage a potion of water breathing that tin terminal for ii minutes or more, then jump into the water or activate a conduit or sneak on a magma block underwater for 2 minutes. 20G Silver

Advancements [ ]

Icon Advocacy In-game clarification Parent Actual requirements (if dissimilar) Resources location
Advancement-oval-raw.png Zombie Dr.
Weaken and then cure a Zombie Villager We Demand to Go Deeper Throw a splash potion of Weakness at a zombie villager, feed information technology a golden apple, and look for information technology to be cured.
Note: In multiplayer, merely the role player that feeds the aureate apple gets the advocacy.
story/cure_zombie_villager
Advancement-fancy-raw.png A Furious Cocktail
Have every potion effect practical at the same time Local Brewery Have all of these 13 condition furnishings practical to the player at the same time:
  • Fire Resistance
  • Invisibility
  • Bound Heave
  • Night Vision
  • Poisonous substance
  • Regeneration
  • Resistance
  • Slow Falling
  • Slowness
  • Speed
  • Strength
  • H2o Animate
  • Weakness
The source of the furnishings is irrelevant for the purposes of this advocacy. Other condition effects may be practical to the player, only are ignored for this advocacy.
nether/all_potions
Advancement-fancy-raw.png How Did We Become Here?
Accept every effect applied at the aforementioned fourth dimension A Furious Cocktail Take all of these 27 furnishings applied to the actor at the same time:
  • Assimilation
  • Bad Omen
  • Incomprehension
  • Conduit Power
  • Darkness
  • Dolphin's Grace
  • Burn down Resistance
  • Glowing
  • Haste
  • Hero of the Village
  • Hunger
  • Invisibility
  • Jump Boost
  • Levitation
  • Mining Fatigue
  • Nausea
  • Night Vision
  • Poison
  • Regeneration
  • Resistance
  • Deadening Falling
  • Slowness
  • Speed
  • Strength
  • Water Breathing
  • Weakness
  • Wither
The source of the effects is irrelevant for the purposes of this advancement. Other condition effects, if any, may be applied to the thespian, just are ignored for this advocacy.
Notation: This is a subconscious advocacy, pregnant that information technology can exist viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
under/all_effects

Video [ ]

History [ ]

This section is missing information nigh Splash Potion of Weakness;.

Please aggrandize the section to include this information. Further details may exist on the talk page.

Java Edition
one.0.0 Beta one.9 Prerelease 4 Splash Potion of Fire Resistance JE1 BE1.png Splash Potion of Harming JE1 BE1.png Splash Potion of Healing JE1 BE1.png Splash Potion of Poison JE1 BE1.png Splash Potion of Regeneration JE1 BE1.png Splash Potion of Slowness JE1 BE1.png Splash Potion of Strength JE1 BE1.png Splash Potion of Swiftness JE1 BE1.png Added splash potions.
Oct 14, 2011 Jeb had commented that while splash h2o bottles should logically harm endermen and blazes, its coding would be more hard to implement than is worthwhile.
1.three.1 12w17a Splash potions are no longer depleted from the histrion's inventory when used in creative.
12w22a Splash potions have been added to the new artistic item selection from 12w21b.
1.iv.2 12w32a Splash Potion of Night Vision JE1 BE1.png Added splash potions of Dark Vision.
Splash potions of Night Vision are currently not yet brewable.
12w34a Splash Potion of Invisibility JE1 BE1.png Added splash potions of Invisibility.
Splash potions of Dark Vision are now brewable.
12w38a Witches now utilize splash potions for attacking.
12w39b Custom potions can now be created with a world editor.[1]
i.7.2 13w36a Splash Potion of Water Breathing JE1 BE1.png Added splash potions of Water Breathing.
1.viii 14w27a Splash Potion of Leaping JE1 BE1.png Added splash potions of Leaping.
i.viii.1 pre1 Splash potions of Leaping tin can at present exist extended.
1.9 15w31a Splash Water Bottle JE1 BE1.png Splash Water Bottle JE1 BE1.png Splash Water Bottle JE1 BE1.png Splash Water Bottle JE1 BE1.png Added splash water bottles, mundane, thick, and awkward splash potions.
15w33a Splash potions are now used to mash lingering potions.
15w33c Splash potions can now be placed in brewing stands.
15w34a Splash water bottles now simply extinguish burn, without placing flowing h2o.
15w43a A splash potion of weakness can now be found in the brewing stand in an igloo basement.
15w44b Splash Potion of Luck JE1.png Uncraftable Splash Potion JE1.png Added splash potions of Luck and uncraftable splash potions.
15w49a Splash potions, like all throwable projectiles, now take the thrower'south motion into account.
i.eleven 16w32a The entity ID has been changed from ThrownPotion to potion.
16w35a Splash water bottles now deal 1 ♥ harm to endermen and blazes.
1.13 17w47a Prior to The Flattening, this item'due south numeral ID was 438.
18w07a Splash Potion of the Turtle Master JE1 BE1.png Added splash potions of the Turtle Master.
18w14a Splash Potion of Slow Falling JE1 BE1.png Added splash potions of Ho-hum Falling.
i.14 18w43a Splash Potion of Fire Resistance JE2 BE2.png Splash Potion of Harming JE2 BE2.png Splash Potion of Healing JE2 BE2.png Splash Potion of Poison JE2 BE2.png Splash Potion of Regeneration JE2 BE2.png Splash Potion of Slowness JE2 BE2.png Splash Potion of Strength JE2 BE2.png Splash Potion of Swiftness JE2 BE2.png Splash Potion of Night Vision JE2 BE2.png Splash Potion of Invisibility JE2 BE2.png Splash Water Bottle JE2 BE2.png Splash Potion of Leaping JE2 BE2.png Splash Potion of Luck JE2.png Uncraftable Splash Potion JE2.png Splash Potion of Water Breathing JE2 BE2.png Splash Potion of the Turtle Master JE2 BE2.png Splash Potion of Slow Falling JE2 BE2.png The textures of splash potions have been changed.
1.16 20w09a Fire resistance splash potions can at present be obtained through bartering.
1.19 22w11a Splash water bottles can now be used on dirt, coarse clay, or rooted dirt to turn information technology into mud.
Pocket Edition Alpha
v0.12.1 build 1 Splash Potion of Fire Resistance JE1 BE1.png Splash Potion of Harming JE1 BE1.png Splash Potion of Healing JE1 BE1.png Splash Potion of Poison JE1 BE1.png Splash Potion of Regeneration JE1 BE1.png Splash Potion of Slowness JE1 BE1.png Splash Potion of Strength JE1 BE1.png Splash Potion of Swiftness JE1 BE1.png Splash Potion of Night Vision JE1 BE1.png Splash Potion of Invisibility JE1 BE1.png Splash Water Bottle JE1 BE1.png Added splash potions.
v0.xiii.0 build 1 Splash Potion of Leaping JE1 BE1.png Splash potions of Leaping are now obtainable in survival.
v0.fourteen.0 build 1 Splash potions can now exist used to fill up cauldrons.
A cauldron now can exist filled by splash potions and tin be emptied using a glass bottle, which plough into the corresponding splash potion.
Witches now use splash potions for attacking.
? Splash h2o bottles now deal i ♥ harm to endermen and blazes.
Splash water bottles now just extinguish burn down, without placing flowing water.
v0.16.0 build 4 Splash Potion of Decay BE1.png Equally a version sectional, added splash potions of Decay.
Pocket Edition
i.0.0 alpha 0.17.0.1 Splash potions can now be used to brew lingering potions.
A splash potion of weakness can now be found in the brewing stand up in an igloo basement.
Bedrock Edition
1.4.0 ? Splash Potion of Water Breathing JE1 BE1.png Added splash potions of Water Animate.
i.five.0 beta 1.5.0.four Splash Potion of the Turtle Master JE1 BE1.png Added splash potions of the Turtle Chief.
i.6.0 beta 1.6.0.5 Splash Potion of Slow Falling JE1 BE1.png Added splash potions of Dull Falling.
one.10.0 beta i.10.0.3 Splash Potion of Fire Resistance JE2 BE2.png Splash Potion of Harming JE2 BE2.png Splash Potion of Healing JE2 BE2.png Splash Potion of Poison JE2 BE2.png Splash Potion of Regeneration JE2 BE2.png Splash Potion of Slowness JE2 BE2.png Splash Potion of Strength JE2 BE2.png Splash Potion of Swiftness JE2 BE2.png Splash Potion of Night Vision JE2 BE2.png Splash Potion of Invisibility JE2 BE2.png Splash Water Bottle JE2 BE2.png Splash Potion of Leaping JE2 BE2.png Splash Potion of Decay BE2.png Splash Potion of Water Breathing JE2 BE2.png Splash Potion of the Turtle Master JE2 BE2.png Splash Potion of Slow Falling JE2 BE2.png The textures of splash potions take been inverse.
1.xvi.0 beta 1.sixteen.0.57 Fire resistance splash potions tin at present be obtained through bartering.
Legacy Console Edition
TU7 CU1 one.0 Patch 1 i.0.one Splash Potion of Fire Resistance JE1 BE1.png Splash Potion of Harming JE1 BE1.png Splash Potion of Healing JE1 BE1.png Splash Potion of Poison JE1 BE1.png Splash Potion of Regeneration JE1 BE1.png Splash Potion of Slowness JE1 BE1.png Splash Potion of Strength JE1 BE1.png Splash Potion of Swiftness JE1 BE1.png Added splash potions.
TU14 i.04 Splash Potion of Night Vision JE1 BE1.png Splash Potion of Invisibility JE1 BE1.png Added splash potions of Night Vision and splash potions of Invisibility.
TU31 CU19 one.22 Patch three Splash Potion of Leaping JE1 BE1.png Splash Potion of Water Breathing JE1 BE1.png Added splash potions of Leaping and splash potions of Water Breathing.
TU46 CU36 1.38 Patch 15 Splash Water Bottle JE1 BE1.png Added splash water bottles.
Splash Potion of Luck JE1.png Added splash potions of Luck.
Splash Water Bottle JE1 BE1.png Added water splash potions.
Added lingering potions, which tin be brewed with splash potions to create dragon's jiff.
Added dragon'due south jiff, which can be brewed from lingering potions and splash potions.
TU69 one.76 Patch 38 Splash Potion of the Turtle Master JE1 BE1.png Added splash potions of the Turtle Main.
Splash Potion of Slow Falling JE1 BE1.png Added splash potions of Tedious Falling.
Splash Potion of Decay BE1.png Added splash potions of Decay.
New Nintendo 3DS Edition
0.one.0 Splash Potion of Fire Resistance JE1 BE1.png Splash Potion of Harming JE1 BE1.png Splash Potion of Healing JE1 BE1.png Splash Potion of Poison JE1 BE1.png Splash Potion of Regeneration JE1 BE1.png Splash Potion of Slowness JE1 BE1.png Splash Potion of Strength JE1 BE1.png Splash Potion of Swiftness JE1 BE1.png Splash Potion of Night Vision JE1 BE1.png Splash Potion of Invisibility JE1 BE1.png Splash Water Bottle JE1 BE1.png Splash Potion of Leaping JE1 BE1.png Added splash potions.

Issues [ ]

Issues relating to "Splash Potion" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • If an enderman is targeted directly past a splash potion, information technology teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion.
  • If killed past a splash potion of harming, the expiry message would be: <player> was killed by <aggressor> using magic

Unused splash potions [ ]

Bedrock Edition has unused splash potion textures for several furnishings, along with their normal variants. These effects are: Absorption, Blindness, Haste, Health Boost, Hunger, Levitation, Mining Fatigue, Nausea, Resistance, and Saturation, too as the Luck potion textures also present in Coffee Edition. These unused textures were changed along with the other potion textures during the texture update. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.

Gallery [ ]

See too [ ]

  • Drinking glass Bottle
  • Lingering Potion
  • Bottle o' Enchanting

Notes [ ]

  1. Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.

References [ ]

  1. http://www.youtube.com/watch?five=2D8OcQ1zyzY

External links [ ]

  • Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide
  • Minecraft Potions - A Visual Guide

How To Make A Splash Potion Of Weakness In Minecraft,

Source: https://minecraft.fandom.com/wiki/Splash_Potion

Posted by: snowdensaidence.blogspot.com

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